The Council of Light

8/15/2002: HSN RELEASE: COL MOVES!

Beatings, assassinations and strongarm tactics abound! No, it's not SimuCon. All of these were indicators of change for the feared Council of Light. The organization's Wehnimer's Landing chapter, recently becoming a bit too high profile for superiors, has been dissolved, dissected and relocated. Officials within the organization say that anyone who has a problem with this need only step up and say so...

NEW AREAS!

SOLHAVEN:   First you have to find the haggard matron. Then enter the new Council building.

From north market SW go s, s, e, e, e, s, s, s, s, s - To get in, climb wall, push gargoyle, push letters I W N B T C

TAVAALOR:  The COL entrance from Ta'Vaalor is from the Catacomb entrance (the grate): climb grate, go hatch, s, s, go door, e, go door, e, climb ladder, n, n, n, n, n, go niche.

** One person at a time can enter the niche**

Puzzle: touch pointed stone, push pointed stone, push small stone, push round stone, push long stone, push thick stone, push flat stoneTo leave find a room with no exit and search to find the exit.


Signs  

To use these benefits from the Society, simply type: SIGN OF <SIGN>

Sign

Effect

Duration

Cost

When Paid

Notes

Recognition

Shows you other CoL members

Instant

None

N/A

View ranks in CoL

Signal

Talk to other CoL members in the same room you're in 

Instant

None

N/A

Good for Voln bashing.

Warding

+5 to DS

10 seconds/level

1 Mana

When Invoked

Defense

Striking

+5 to AS

10 seconds/level

1 Mana

When Invoked

Attack Strength

Clotting

Stops Bleeding for a short period of time

10 seconds/level

1 Mana

When Invoked

Self explainatory

Thought

Access Amunet

1 minute/level

1 Mana

When Invoked

Removing your amulet will stop it, also cannot use it for selling channel.

Defending

+10 to DS

10 seconds/level

2 Mana

When Invoked

Defense

Smiting

+10 to AS

10 seconds/level

2 Mana

When Invoked

Attack Strength

Staunching

Stops Bleeding, stronger than clotting

20 seconds/level

2 Mana

When Invoked

Self Explainatory

Deflection

+20 to DS

10 seconds/level

3 Mana

When Invoked

Deflects Elemental Spells, like lightning

Hypnosis

Calm

short  time

1 Spirit

When Invoked

One critter only, subject to warding

Swords

+20 to AS

10 seconds/level

1 Spirit

After Sign Runs Out

Attack Strength

Shields

+20 to DS

10 seconds/level

1 Spirit

After Sign Runs Out

Defense

Dissipation

+20 to TD

10 seconds/level

1 Spirit

After Sign Runs Out

Defense against some magics

Healing

Regen Full Health Points

Instant

2 Spirit

When Invoked

Self Explainatory

Madness

+50 AS/-50 DS

10 seconds

3 Spirit

After Sign Runs Out

Strength Attacks/Loss of some Defense

Possession

Mass Calm

short time

4 Spirit

When Invoked

All critters, subject to warding

Wracking

Full Regen all Mana

Instant

5 Spirit

When Invoked

Must hide if non-CoL present.

Darkness

Return to Council Chambers

Instant

6 Spirit

When Invoked

Cannot use if any non-CoL present, whether hidden/invisible or not.

Hopelessness

Death/Decay -  

Instant

2 deeds

When Invoked

Adds 4k to your experience if you are under 20 trainings. Adds 10k to your experience if you are over 20 trainings.  Not a pretty sight, Don't Use IT!

^*^*^*^*^*^*^

Where sign of darkness takes you depends on where you are in the lands.

Notes

Other COL Links

=======

NEW QUESTIONS!

COL Questions

Council of Light

Beware the Assassins!!

Jelsara states, "The Council has begun to turn its attention to the Landing before extending its hands into new realms.

Jelsara states, "We were surprised to hear of the lack of discipline within the Council, and horrified to see it first hand. The oath of membership is a serious matter and we are not pleased with such lax promises.

Jelsara speaks softly, "We cannot hope to attain the light when our membership is darkened by those unwilling to abide by their oaths. Only through steadfast commitment, do we hope to avoid the stain of darkness."

Jelsara states, "Due to the lack of commitment by our brethren, we are returning a firm hand, where a hands off approach had been left."

Tiranee waves a hand in front of Pandaemonium's face and says, "It's time to hold your tongue, Pandaemonium, before it becomes the death of you."

Jelsara states, "The Council will be enforcing the Oath, whether the membership puts the proper stock in it or not."

Jelsara states quietly, "This is only the first step in a ongoing process for the Council's return attention to the Landing."

Jelsara speaks softly, but her voice carries to the far reaches of the room. "Heed thy Oaths, brothers and sisters."

Jelsara walks slowly from the room.

Jelsara just went west.

Tiranee glides west.

Zarina glides west.

Braylock glides west.

Tinnermann vanishes in a puff of smoke!

This warning was announced at a meeting of COL:

Day: day of the Huntress

Hour: the hour of Ronan

Month: 8th day of Jastatos

Year: 5099 of the Modern Era.

Mortal Translation: Friday, October 8th 1999 at midnight by the elven time standard.

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