The Council of Light
8/15/2002: HSN RELEASE: COL MOVES!
Beatings, assassinations and strongarm tactics abound! No, it's not SimuCon. All of these were indicators of change for the feared Council of Light. The organization's Wehnimer's Landing chapter, recently becoming a bit too high profile for superiors, has been dissolved, dissected and relocated. Officials within the organization say that anyone who has a problem with this need only step up and say so...
NEW AREAS! |
Signs
To use these benefits from the Society, simply type: SIGN OF <SIGN>
Sign |
Effect |
Duration |
Cost |
When Paid |
Notes |
Recognition |
Shows you other CoL members |
Instant |
None |
N/A |
View ranks in CoL |
Signal |
Talk to other CoL members in the same room you're in |
Instant |
None |
N/A |
Good for Voln bashing. |
Warding |
+5 to DS |
10 seconds/level |
1 Mana |
When Invoked |
Defense |
Striking |
+5 to AS |
10 seconds/level |
1 Mana |
When Invoked |
Attack Strength |
Clotting |
Stops Bleeding for a short period of time |
10 seconds/level |
1 Mana |
When Invoked |
Self explainatory |
Thought |
Access Amunet |
1 minute/level |
1 Mana |
When Invoked |
Removing your amulet will stop it, also cannot use it for selling channel. |
Defending |
+10 to DS |
10 seconds/level |
2 Mana |
When Invoked |
Defense |
Smiting |
+10 to AS |
10 seconds/level |
2 Mana |
When Invoked |
Attack Strength |
Staunching |
Stops Bleeding, stronger than clotting |
20 seconds/level |
2 Mana |
When Invoked |
Self Explainatory |
Deflection |
+20 to DS |
10 seconds/level |
3 Mana |
When Invoked |
Deflects Elemental Spells, like lightning |
Hypnosis |
Calm |
short time |
1 Spirit |
When Invoked |
One critter only, subject to warding |
Swords |
+20 to AS |
10 seconds/level |
1 Spirit |
After Sign Runs Out |
Attack Strength |
Shields |
+20 to DS |
10 seconds/level |
1 Spirit |
After Sign Runs Out |
Defense |
Dissipation |
+20 to TD |
10 seconds/level |
1 Spirit |
After Sign Runs Out |
Defense against some magics |
Healing |
Regen Full Health Points |
Instant |
2 Spirit |
When Invoked |
Self Explainatory |
Madness |
+50 AS/-50 DS |
10 seconds |
3 Spirit |
After Sign Runs Out |
Strength Attacks/Loss of some Defense |
Possession |
Mass Calm |
short time |
4 Spirit |
When Invoked |
All critters, subject to warding |
Wracking |
Full Regen all Mana |
Instant |
5 Spirit |
When Invoked |
Must hide if non-CoL present. |
Darkness |
Return to Council Chambers |
Instant |
6 Spirit |
When Invoked |
Cannot use if any non-CoL present, whether hidden/invisible or not. |
Hopelessness |
Death/Decay - |
Instant |
2 deeds |
When Invoked |
Adds 4k to your experience if you are under 20 trainings. Adds 10k to your experience if you are over 20 trainings. Not a pretty sight, Don't Use IT! |
^*^*^*^*^*^*^
Where sign of darkness takes you depends on where you are in the lands.
Wehnimer's Landing - Council Chambers in the bathhouse.
Teras Isle - the old manor on the west side of town. Hope you know how to get out or you're stuck there forever. hmm..ok..here's a hint...Check the statue ;)
Shadow Valley - the ledge at the crevice.
IceMule - southeast of town on GiantMan Path.
River's Rest - the dark alley just northeast of the bank.
Pinefar - Upstairs at the Trading Post, Second Floor Alcove
Solhaven - The Street where all the Temples are
Rift, - Icemule's Giantman path.
Ta'Illistim, - Cavern - solve the puzzle on the altar to get out
Ta'Vaalor - Inconveniently teleports you to Zul Logoth, though for those wanting to get to landing it's quite convenient.
Ruins of Ta'Faendryl - ?
Notes
Please note that if you let any non-CoL members see your spirit drain below half of what you normally have, you run the risk of being punished, i.e. losing your powers for a length of time (usually 20, 30 or 60 minutes) .
If you wish to leave this society BEFORE you master, return to the Poobah and say...
"I RESIGN FROM THE SOCIETY".
The OLD WAY in Landing:
How to get to headquarters: Enter Bathhouse, go tapestry, pull chain three times, stand, go north to speak to the Taskmaster.If you are a MASTER, go behind the tapestry in the bathhouse, kneel in the toilet before you flush it. You will be in an odd shrine of some sort. Look around, there will be a room in which you see yourself. And yourself will be taunting you. Don't fight yourself, just kneel and pray. Everything will be ok. But you won't have your society powers to call upon anymore.It's important to remember what signs you are running at all times. If you wrack, then your sign of swords runs out later, you have a chance of someone seeing that shouldn't, or killing yourself all together if you drain to zero spirit. Spirit death is costly, usually you'll insta-decay and it will cost you two deeds as well. Be most careful when hunting in the Sheru area and other ares where critters drain your spirit.
Do Not speak of the Secret Society aloud to non-members.....Your life may be at stake!
Other COL Links
=======
NEW QUESTIONS!
Beware the Assassins!!
Jelsara states, "The Council has begun
to turn its attention to the Landing before extending its hands into new
realms.
Jelsara states, "We were surprised to hear of the lack of discipline within the Council, and horrified to see it first hand. The oath of membership is a serious matter and we are not pleased with such lax promises. Jelsara speaks softly, "We cannot hope to attain the light when our membership is darkened by those unwilling to abide by their oaths. Only through steadfast commitment, do we hope to avoid the stain of darkness." Jelsara states, "Due to the lack of commitment by our brethren, we are returning a firm hand, where a hands off approach had been left." Tiranee waves a hand in front of Pandaemonium's face and says, "It's time to hold your tongue, Pandaemonium, before it becomes the death of you." Jelsara states, "The Council will be enforcing the Oath, whether the membership puts the proper stock in it or not." Jelsara states quietly, "This is only the first step in a ongoing process for the Council's return attention to the Landing." Jelsara speaks softly, but her voice carries to the far reaches of the room. "Heed thy Oaths, brothers and sisters." Jelsara walks slowly from the room. Jelsara just went west. Tiranee glides west. Zarina glides west. Braylock glides west. Tinnermann vanishes in a puff of smoke! |
This warning was announced at a meeting of COL:
Day: day of the Huntress
Hour: the hour of Ronan
Month: 8th day of Jastatos
Year: 5099 of the Modern Era.
Mortal Translation: Friday, October 8th 1999 at midnight by the elven time standard.
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