The Elanthian Empath
I chose this profession because it is who i am, I
was born with the gift of healing and use it to benefit others. I love people
and enjoy helping others. With the support of my Mentor, Lady Eterna, I have
grown to be a very good Empath. I don't consider myself perfect in anyway,
but i can proudly say i am very good at what i do and i do it with Tender
loving care and compassion.
My sister, Jypta and my Ex-husband and still closest
friend, Drizzsdt, tried to teach me the ways of a Warpath, but i am not cutout
to be a huntress like that of my sister. In group hunts or when out hunting
with my husband, Sabre, I lend a helping hand, Binding, unbalancing,
and/or silencing critters, but thats about all i can do, except of course
heal any wounds made during our hunts. I am also better with magics than
i am with weapons.
My life is and always will be that of a pure
healer.
Empath Profession
Official Documentation
The character generator offers you eight professions
from which to choose. Your character's profession reflects the fact that
your early training and apprenticeship have molded your thought patterns
and thus affect your ability to develop certain skills and capabilities.
Being a member of any one profession does not prevent you from developing
all the available skills. In GemStone III, any character can develop any
skill. However, your profession determines how quickly you can develop each
skill, and how much effort, in the form of training points, this requires.
GemStone III uses a skill-based system, modified by professional inclination,
and thus represents one of the more realistic RPG systems.
The Three Spheres
The professions in GemStone III are divided into three
spheres. The spheres are: Elemental, Spirit and Arms. There are professions
whose domains are purely their own realms. Wizards, clerics, and empaths
are pure spellusers. Fighters and thieves are pure arms users. There are
also hybrid spellusers - the sorcerer combines some of the spell abilities
of the wizard and cleric classes, along with its own. Finally, there are
semi spellusers, those who combine skill at arms with some magical ability.
Rangers and bards are semi spellusers. The pure professions are more able
within their chosen realms, but the hybrids and semi spellusers tend to be
more flexible.
Profession Stat Bonuses
For your chosen profession, two out of your ten stats
are particularly important. Once you choose your profession, your stats in
these two areas are automatically adjusted by +10.
Aeia
The first Empath was the Goddess Aeia. Imaera and
other Arkati gave Aiea the gift of healing another's wounds by transferring
them onto herself and then healing the wounds from her own body. She was
also taught the art of herbs and how to properly use them.
What is an Empath?
There are two types of Empaths..
1. Pure Empath (Healer)-- A pure healer who
rarely, if at all, hunts. Usually has a higher Casting Strength and a lower
Attack Strength.
2. Warrior Empath (Warpath) -- Part healer,
part hunter. Usually has a much higher Attack Strength and a mildly higher
Defense Strength. More useful in sword swinging than casting or waving a
wand. Although, If trained to, a warpath can be more effective in magics
using a weapon.
Empaths are pure Spiritual spell users. They use their
talents to transfer wounds from others to their own bodies. They then use
their recuperative powers to heal themselves. They are rewarded by the gods
and their patients as well for such selflessness. Their spells concentrate
on self-healing, but they also have access to other spells more useful in
combat. It is difficult, but not impossible for empaths to gain skill in
weapons and armor, though heavier armor types may affect how well they cast
spells.
Spiritual Sphere. Prime stats are Wisdom and
Logic.
They draw their spells from the major and minor spirit
spells as well as the Empath spell circle.
How can I become a Warpath?
Follow this link to learn how to become a
Warpath
Glad Games
(excerpt from official simu
documents)
It was late fall one year in the Landing when one
of the locals approached the city council with an idea. His dream was to
build an arena where the inhabitants for miles around could come and compete
in Gladiatorial Games which could be held every few months. The idea struck
a chord with everyone who heard about it and in just over a month a new structure
stood a short way northwest from the city gates.
In addition to the local labor that went into its
being built, the arena's construction was also aided by the Gods themselves.
It was realized early on that no one would wish to compete in any competition
in which they might actually die, not to mention many of the locals' disdain
for the idea of attacking one of their friends and causing fatal harm. It
was with this in mind that many of our local clerics enlisted the aid of
the Gods and arranged for the Gods to interdict the death of any person in
the Arena, and simply make them unconscious. No one need fear death while
standing within any of the rooms of the Arena. (A side effect of this constant
influence from the Gods of Goodness, is that many of those who serve the
Undead may find some of their additional powers unusable within the confines
of the Arena).
It's a good way to interact with others and hone
your battle skills.
Creating your Empath
There are two methods of creating your character...Full
Gen and Quick Gen. If you are not serious about creating your character you
could simply choose quick gen, but i don't recommend it, especially If you
decide to become a serious roleplayer after learning the ropes. Choose the
Full gen and you will be able to choose your own stats, training, and features
of your character. if you are not sure and have never played the game,
thenperhaps a quick gen is your best bet, just to get a feel of things. Then
once you think you understand, then reroll and create your character the
way you wish to.
Create your character with a unique personality. Put
yourself in the character's boots and become that character. How do you wish
your character to be?
Before you even begin to roll up your Empath you must
sit back and ask yourself these questions:
Do I have a background or History?
Some sort of background is a good start but you need
not create an entire background history right away. Through your own creativity,
It will develop within your time in the lands. Below are some ideas to give
you thought..
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Odd quirks, fears or habits?
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Dignified or uneducated?
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Family, Parents, siblings, children, a spouse?
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Friendly, grumpy, insane, solemn, shy or bold?
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Elegant Clothing, rags or simply comfortable and
affordable?
-
Slang, an accent or clear speech, mute?
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Likes and dislikes?
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Where were you born?
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How did you become an Empath?
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What is the most important thing to an empath?
What is an appropriate name for my
Character?
Your character will need a first and last name. Choose
a name appropriate to a medieval fantasy world. If you choose names not
acceptable, you will be transported to the Last Chance Inn and a GM will
ask you to change your name, so make sure you choose wisely, especially if
you spent hours on perfecting your character, background and stats.
You need to supply a family name (surname) for your
character. If this character retires or dies permenantly, the new replacement
character you generate can continue to build fame and renown for this family.
In other words, If you can reroll your character and keep the first and last
name or just the last name and continue your "family fame".
Links to sites for ideal names:
Medieval
Names, Phantasy Names,
Book of
Names
Your Profession
You have chosen Empath as your profession so you must
remember that +10 Stat increase when choosing the rest of your stats.
Profession Sphere of Power +10 Stat Increase
Empath Spiritual Wisdom and Logic
What race do I choose?
There are 8 races to choose from and it's up to you
which race you wish to be. When choosing a race, you must take into consideration
the profession you've chosen, in this case empath, and the stats of each
race.
As an Empath, Wisdom (WI) and Logic (LO) gain +10
bonus. (max 100)
Race Selection
Table Race Bonus Modifiers
xxxxxxxx |
ST |
RE |
CH |
WI |
AU |
CO |
DE |
DI |
LO |
IN |
HPF |
MaxHP |
Human |
+5 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
+5 |
+5 |
6 |
150 |
Giantman |
+15 |
-5 |
+5 |
0 |
-5 |
10 |
-5 |
0 |
0 |
-5 |
7 |
200 |
Half-Elf |
0 |
+10 |
+5 |
0 |
0 |
0 |
+5 |
-5 |
0 |
0 |
5 |
130 |
Sylvankind |
0 |
+5 |
+5 |
0 |
+5 |
0 |
+5 |
-5 |
0 |
0 |
5 |
130 |
Dark Elf |
0 |
+5 |
-5 |
+5 |
+10 |
-5 |
+10 |
-10 |
0 |
+5 |
5 |
120 |
Elf |
-5 |
+15 |
+15 |
0 |
+5 |
0 |
+5 |
-20 |
0 |
0 |
5 |
130 |
Dwarf |
+10 |
-5 |
-10 |
0 |
-10 |
+15 |
0 |
+10 |
+5 |
0 |
6 |
140 |
Halfling |
-20 |
+10 |
-15 |
0 |
-5 |
+10 |
+15 |
-5 |
+5 |
+10 |
4 |
100 |
Giantman/High Man -- Have a very good strength and
are good for dragging others. They are naturally slow so maneuver attacks
get them easier and they have a reflex problem causing lower defenses compared
to an elf. Strength stat grows fast with them. (Giant: A humanlike being
of enormous strength and stature.)
Human/Common Man -- Humans are the charmers. Average
in every way. Good if you do not like any negative stats.
Half-elf -- A cross between humans and elves can be
good. With the strength of a human but the reflexes of an elf they can be
a good choice of race for hunters.
Elf -- Elves are great at defending themselves. They,
like the humans and sylvankinds, make great traders so often get discounts
at merchants. Unless the merchant is dwarven of course. (Elf: A small, often
mischievous fairy. Elf: a tiny, often prankish imaginary being in human form,
supposedly exercising magic powers and haunting woods and hills;
sprite.)
Dwarf -- Nearly as strong as a giant this race is
short and healthy. A natural resistance to disease, poison, and elemental
magics make them an interesting choice. They are not very good swimmers.
They have very fast spirit return. * (Dwarf: An atypically small
person.)
Dark Elf/Faendryl -- Dark Elves are the magical folk.
With the highest base CS they make a decent choice for the spell slinging
or wand waving empath. They also have a dexterity bonus. Unfortunately, they
have extremely slow spirit return. Most dark elves are of dark skin but their
are those of lighter skin as stated in official documents.
Sylvankind/Wood Elf -- Very popular among empaths.
They are good at defending themselves and make good hiders like the elves
and hobbits. (Sylvan: Characteristic of woods. Sylph: A slim, graceful woman
or girl. Sylvan: One who lives in the woods.)
Halfling/Hobbit -- Short and quick on their feet.
Able to dodge most maneuver attacks. They are not known for their strength
or ability to take a hit. Their dexterity is the best you can get. Not all
hobbits love tarts as many claim. You don't have to be either.
Can I choose to make my character a female if I,
the player, am male or vice versa?
Yes, you can choose male or female for your character,
regardless of your own gender.
What are my characters Attributes?
You have a limited range of hair colors, hair styles,
eye color, and shades of complexion. Even though you may have chosen a character
whose race usually has certain physical characteristics, you are free to
choose your own as you see fit. I have to say, however, that it's a good
idea to read the official documents on the races of Elanthia before
choosing.
Which God should I choose to worship?
There are several Arkati to choose from such as the
Pantheon of Liabo, Pantheon of Lornon, Neutral and Lesser Spirits. Liabo
has been labeled the Gods of Light whereas Lornon has been referred to as
the Dark Gods. There are two neutral Gods and string of Lesser Spirits and
other immortals you can also choose from. Though there may not be much
information on many of the Gods, you will find just enough to help you make
your decision.
The Pantheon of Liabo - While generally thought
of as the "good" deities, those deities included in this pantheon are merely
those who recognize fealty to Koar.
-
Koar King of the gods; god of law, justice and
loyalty
-
Lumnis Consort of Koar; goddess of wisdom and
knowledge
-
Ronan Son of Koar and Lumnis; god of the night, sleep
and dreams
-
Phoen Ronans twin; god of the sun, summer and
fatherhood
-
Lorminstra Ronans sister; goddess of death,
rebirth and winter
-
Oleani Consort of Phoen; goddess of love, fertility
and spring
-
Kai God of strength, athletic prowess and combat
-
Eonak God of craftsmanship, labor and triumph over
adversity
-
Imaera Consort of Eonak; goddess of nature, autumn
and healing
-
Charl God of the oceans, storms and revolution
-
Jastev Son of Eonak and Imaera; god of the visual
arts and prophecy
-
Cholen Jastevs younger brother; god of the
performing arts and humor
-
Tonis God of speed, travel and thieves.
The Pantheon of Lornon - While generally thought
of as "evil", these deities are merely those who have chosen not to recognize
Koar as their king
-
Eorginia Self-styled "Queen of the Dark Gods"; goddess
of darkness and tyranny
-
Ivas Goddess of lust, passion and seduction
-
Fashlonae God of magic, forbidden knowledge
and libraries
-
Andelas God of felines and hunting
-
Vtull God of war and blood lust
-
Sheru God of nightmares and terror
-
Mularos God of suffering and torture
-
Luukos God of death and lies
-
Marlu God of demons and destruction
-
Zelia Goddess of the moon and insanity
Besides these, there exist many lesser gods:
You can find and read about them
here. Also,
you may wish to take a look at the
Constellations
a representation of the stars of the four seasons.
In building up your character, you are encouraged
to research a god that fits your characters personality, and come up
with a background for your character. Come up with why your character chose
to worship that deity and how he came to start worshiping him. Most deities
have shrines around the town of Wehnimers Landing, and almost all have
an altar in the temple in Icemule Trace. If you have questions you cant
find answered, ask on the message boards or find a fellow empath in the game
wearing a symbol of the deity you, or wish to, serve.
Is it mandatory to worship any Gods?
Not at all. It is not a requirement but it could make
for creative roleplay.
Which Society should I join?
There are two Societies to choose from, VOLN and the
Secret Society known as COL. Now, I know i should not even mention the secret
society's actual name due to a not so friendly visit from the assassins,
but i think in this case, the Grand Poobah, will allow it...or will he?
:shudder:
Who & What is Voln?
He is a Lesser God. His sphere of Power is Battle
against the Undead. The Lord Voln has established a society for those who
share his desire to release the souls of the Undead who are enslaved by Luukos.
Individuals from all Races and Professions can be recruited into this society.
Giants were the first to be recruited by Voln.
What is COL?
The Council of Light, A darker society, which is mainly
benefits to ones self and not to a group. It's known to require special charges
for its skills such as draining part of your magical essence and even darker
means. So the benefits do not come without a great price. It might just be
your soul! Although it is powerful because of this fact. You do have to retain
a lot of secrecy when you are a member of CoL.
Do I have to join either Society?
There is no requirement to join but the benefits of
either society can be quite useful.
Props and Verb Commands:
Ah yes Props! Items you use within the lands. A weapon,
a staff, a stick, a tattered map, a scroll, or whatever else you can find.
For example I use a scroll for when i am writing down events and such.
I often jot down (log) the scene of a wedding i go to as a gift
for the bride and groom. So I would remove a parchment or scroll
from my container using the popular ACT and/or SMILE command sbefore actually
taking it out of my container.
-
You will Type: ACT removes her quill and scroll to
begin her writings
-
You see on screen: (Jypsie removes her quill
and scroll from her pouch and begins her writings.)
-
Action: Jypsie removes a scroll from her pouch. Jypsie
removes a quill from her pouch.
-
A map is another useful prop (You might be able to
obtain one from Jack the Blacksmith) for when your group is unsure of directions
to a hunting area. When you suggest to the group you will consult your map,
you can actually remove it from your satchel and look at it (while looking
at your real map off screen).
-
The SMILE command is very useful but you must be careful
how to use it. The GMs as well as most Players frown upon the abuse of these
commands.
-
Jypsie smiles to herself as she places her quill and
parchment back into her pouch, closing it securely.
-
Jypsie smiles to herself as you see her place her
quill and parchment back into her pouch, closing it securely.
-
Jypsie places her parchment and quill back into her
pouch as you smile elatedly at her.
-
Which of these three sentences is abusing mechanics?
The second and third ones are an abuse of mechanics because Jypsie
is assuming YOU see her doing what she is doing but how does she know YOU
saw her do it? Perhaps YOU were busy congratulating the bride and groom at
the time. It is best to avoid this kind of usage of the ACT and SMILE
commands. The third sentence is also wrong because, again, she is assuming
that YOU see her doing it, not to mention she is saying how you
feel...how would she know how you feel, right?
-
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There are many other Verb Commands that can be useful
and very helpful in your roleplay such as the HELP command. You can find
a full list of them
here.
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NPC's, PC's and Critters:
-
Other ways to roleplay and have fun is interacting
with NPC's (non-player characters) and Critters. Some players may think this
is rediculous but i believe a good roleplayer uses the depths of their
imagination and the things around them...
-
-
The shaggy mutt you see everyday in the lands, barks
and you pet him making him happily wag his tail and such.. The
old Trader who asks where his wife is? You can answer him by stating
you have not seen her, or have never met her or know who she is. The
gypsy that wanders the town is my favorite. She asks to tell your future,
placing runes on the grounds and such. She is a fun NPC to interact
with.
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It's easy to find many roleplays, ideas and
props within the lands and interacting with NPC's and PC's (Player
Characters) is another of these ways to spice it up. Another useful thing
to use to help you stay in character is the TIME and CALENDAR commands
which tell you the exact time and date it is at that very moment,
as well as giving you a list of the Calendar days, months and holidays
of Elanthia (year would be about 5099).
ck ouut i thought it would be eaiser for you if i
linked the pages here Just log in with your Username/PW and it will take
you to the page you want.
Some of the Simu links will be updated above soon.
Now You are ready to jump into the mangler (Character
Generator), place your stats and get your training...