The Familiar or Pet Guide
by Lord Relkur Silvanthas
Everyone loves to have a familiar or pet to play with. Unfortunately only
wizards have the ability to call them naturally, and rangers think they deserve
the ability to do so as well. Unfortunatley, until the gods decide to make
it available to everyone, we are just going to have to suffer.
But, occassionaly, wizards will imbed amulets that hold the familiar spell,
and sell them on the amunet. I've seen amulets or other imbedables that have
the spell in it go anywhere from 1000 silvers to 20,000 silvers for each
pet imbeded into the object. Usually it is just one, and it's in a Maoral
Amulet, they hold 30 mana, and a familiar spell is 20 mana, so it's hard
to find anything better. If you get the chance sometime, get one, they are
great fun, especially if you can afford them.
Below you will find all information regarding familiars. It is taken from
the Wizard Spell Circle, but you don't need the entire thing, just the below
920 Call Familiar Duration: 1 min/lvl FAMILIAR
Once a wizard has obtained 20th level, he/she is usually expected to be seen
with a familiar, though this often takes longer since learning this spell
requires quite an investment in research. The Call Familiar spell will summon
forth a small animal (such as a falcon, wolf, etc.) at random to be the familiar
of the caster for the duration of the spell. The type of creature which appears
is dependent on the local inhabitants of the area the caster is in.
A familiar can be commanded to perform a few simple tasks, and the wizard
can see through the eyes of the familiar at any time. Although a familiar
is not useful as a weapon, it can be used for information gathering and as
a messenger. Different types of familiars have different types of abilities,
strengths and weaknesses.
The premature death of a familiar can stun a wizard. However if the wizard
should die, a familiar will attempt to seek help on its own, though this
is not always effective. Sometimes a familiar will find a character and try
to get him/her to come to your aid, sometimes the familiar will even find
other folk who can help.
For details on how to command a familiar, see the information at the end
of this article. Note that if you log off GemStone, either by QUIT or by
disconnection, the familiar will still stay in the world and wait for a short
time. Sometimes the hold on a familiar will be broken for some unfathomable
reason. This type of break will not stun your character, however you will
have to call a new familiar. This usually happens when random elemental forces
interfere with the relationship.
Commanding a Familiar
A familiar can be controlled with some simple commands. Because the creature
is not intelligent, it can only perform a limited number of actions. The
communication path is mental, so contact is maintained even if your familiar
is in another area. A familiar can speak with your voice (albeit poorly).